Thursday 17 September 2009

Unit 33, Task 1

The traditional principles of animation.

  • Exaggeration
This principle is used to make actions much more noticeable and recognisable by using very emphasised gestures
and motions normally associated with it. Sometimes this is used to show someone sneaking around by emphasising
the big, careful steps they're taking to make it very ovious they're sneaking round.
  • Squash and Stretch
This principle is where an object or a character's body is squashed or stretched, but must still retain it's original mass.
A common use is in slapstick cartoons such as Tom & Jerry.
In this video, the black cat has it's hands squashed and stretched by the window that tom shut.
  • Follow Through
This principle says that things never come to a stop immediately - they accelerate and decelerate over time.
In this clip, the road runner doesn't just stop, it carries on moving, skidding along, as it tries to stop.
http://www.youtube.com/watch?v=KJJW7EF5aVk&feature=related

  • Weight
This principle governs the perception of weight. Heavy things should fall faster than light things, and impacts
from heavy objects will be bigger than those with smaller weights along with a louder impact. This is
demonstrated in this video when the giant sits down and the trees and the floor shakes.

  • Curved Motion
Most things in nature move in arc motions, such as body parts orbiting their joints and projectiles following an
arched flight. This will be seen when a ball is thrown up.

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